![]() Just like you said, creating a game is a lot of work!Īctually, after I completed Cave Story, I thought ‘I should stop making games’ and ‘This should be my last one’ and then I created music production software called Pxtone Collage. What is it that motivates you to create an entire game, scrap it, and recreate it? How does it aid in your creative process? ![]() Most of us aren’t even capable of creating a videogame, let alone recreating one. Something similar happened with Gero Blaster‘s transformation into Kero Blaster. The Cave Story Beta was a very different game, and it was pretty far along before you started over and created the game we know as Cave Story today. In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he’d ever want to work with Sony or Nintendo. Instead, he took “cat and frog” premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today.Ī similar thing happened with Kero Blaster, Pixel’s latest game. Daisuke “Pixel” Amaya had put years of work into the game before it was released. That’s a tough act to follow for the game’s creator, especially seeing how long Cave Story was in development. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. On the road from Cave Story to Kero BlasterĬave Story is one of the most influential games to see release in the past ten years.
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